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Total war attila background12/28/2023 Their monasteries provide moderate amounts of extra food and agricultural wealth bonuses. The biggest issue to think about when contemplating Christianity really are the temple costs – can your economy afford the drain? A point to note about Christians, by the way, is that only their major temples matter – their minor temples are usually too weak in effect and too expensive to be worthwhile.īonus: +1 Religious Pressure all ProvincesĪlmsgiving: Up to +4 public order bonus from Arianism, Tax +5%ĭoctrines of Arius: +4 Arian influence, +10 morale to all recruitsĪrianism offers the standard Christian package. Still, it’s hard to complain too much about dealing with public order more easily, and the monastery bonuses are usually very handy stuff to have around, while the lack of food costs means that you can weather climate change more easily. In general, Christianity is very useful from a public order perspective, but unfortunately public order isn’t usually the biggest barrier to provincial development – sanitation is. Secondly, and perhaps more importantly, ALL of their religious buildings cost a certain amount of maintenance in money, ranging from -100 per turn to -1500 at the highest levels, even up to -3000 for the Sees! A Christian country therefore relies on a powerful economy to make the most of their benefits – but those benefits are very useful for getting that economy up and running in the first place. Firstly, they suffer a -10 morale penalty when fighting against Huns, which is a pretty big deal. Further, none of their buildings cost any food at all, allowing them to go easy on your food stocks as climate change hits.Īll of this is very nice, but the Christian religions have two very major downsides. Their minor temples, meanwhile, act like lesser forms of their churches in every way. They can also take advantage of Sees, special region bonuses that allow them to build a Legendary-tier religious building that act like super-charged churches that also provide +1 religious pressure on ALL provinces in their faction as well as an extra priest. They all have a similar building template – major temples that branch into “churches” and “monasteries,” with the churches providing powerful public order/influence boosts and monasteries that provide reduced influence bonuses compared to the churches, but which also provide religious osmosis and extremely useful secondary bonuses, including usually extra priests at the highest levels. The three Christian religions, Arianism, Latin, and Greek, all share a number of important similarities that are worth discussing together. Right, then, that should clear up the basics. Religious osmosis affects how much religious pressure you exert on religion in provinces ADJACENT TO that particular province. Religious influence affects how much religious pressure you exert on the religion in THAT one particular province. You’ll rarely if ever get 100% of all people in a province committed to your religion, however, as most provinces have local religious traditions that constantly push back against the best efforts of your priests – weak religious pressure, therefore, usually means a public order penalty. Religious pressure affects how powerful your religion is in any given province – strong religious pressure means more people praying your way, with subsequent bonuses to public order (usually ranging from -4 to +4 total, though certain edicts modify that). For every religion in the game, I’ll give a rundown on its bonuses and the edicts it allows, a summary of what their temples offer, and where a barbarian horde might migrate to in order to pick up the religion (civilized and settled nations can change religions as well, but this usually requires a bit of high-level trickery that’s a bit beyond the scope of this guide).īefore we begin, a quick glossary of terms: Not in full games, that would be insane, but with a lot of saving and reloading and migrations – enough to get the information that you need to decide which religion is best for you. Unfortunately, all the game itself actually tells you is that you CAN convert – anything else requires either digging through the awful encyclopedia (and not actually finding out everything anyways), or playing through each and every religion to get the dirt.įortunately for you lot, I’ve gone and done the latter. Not only does religion affect your public order and which countries like you marginally more, each religion offers its own set of bonuses, edicts, and buildings that can very seriously affect your gameplay and general strategies. Religion is one of the things that’s really very important in Attila, but which the game doesn’t go out of its way to explain the details of.
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